Osmo Turns Physical Objects Into iPad Games

Osmo is a gaming system that interacts with the iPad. Osmo tries to turn the time spent with those devices into a more tactical and educational interaction. The platform is still pretty new but you can see the potential of have developers create awesome games based on a child’s needs using this hardware.

Osmo’s first games are built purely for kids, but it’s easy to see how the platform could inspire a new wave of games for anyone.

Osmo (playosmo.com) is a hardware gaming device for kids that connects  and turns physical objects and interactions into digital game elements.

First, you clip a plastic mirror reflector onto the iPad’s front-facing camera, which flips the camera’s field of view 90 degrees downward. From there, you can use real-world objects—word tiles, puzzle pieces, hand-drawn sketches, and practically anything else—as game pieces in Osmo’s three free apps. That little mirror clip, combined with superb optical recognition and AI capabilities, turns the table top in front of the iPad—an area a little larger than a piece of paper—into a digital game board.

The first games include Words, a hangman-style game where two players can compete against one another by placing word tiles in front of the iPad to fill in the blanks. Tangram is a game that lets you use Osmo’s set of colored shapes to match onscreen puzzles, with the iPad letting you know when you’ve achieved the correct placement. Newton, a physics game, requires no special game packs; you can use a pen and paper—or any object placed in front of the iPad—to create mazes that guide an onscreen ball to its target.

for details visit: https://www.playosmo.com/en/